
Simulating the Cosmos - N Body Simulation
Real-time graphics engine with a high-performance particle system to simulate the movement of stars. Using GPU compute shaders simulating up to 65,000 particles and draw 10.92 million polygons at 60+ FPS.
Real-time graphics engine with a high-performance particle system to simulate the movement of stars. Using GPU compute shaders simulating up to 65,000 particles and draw 10.92 million polygons at 60+ FPS.
Creating Stylized ocean environment in UE5 using multiple custom shaders for waves, water effects, WPO animation shaders, and Niagara particle system for simulating fish schools.