Texture Patisserie is a Blender Add-on designed to streamline the process of baking and exporting materials as PBR textures in just a few clicks. Instead of rewrangling nodes and creating textures one by one, users can now batch export materials as PBR textures ready for use in game engine. The add-on also provides users with customizable naming conventions, allowing more flexibility for large projects.
This Add-On is especially useful for time-consuming tasks such as baking textures into texture atlases in Blender, saving time and simplifying workflows.
※This add-on is still being maintained, I will be updating this Add-on regularly. If anyone is interested in further contributing to the project, feel free to contact me. ☺️
Installation and Usage
You can download the latest release v0.0.3
in my repository here texture patisserie!
For the installation instructions, please follow the guide in the repository readme page! 🥳
I’ve also used this add-on extensively in my latest project too, you can read about it here fishies!
figure 01: Fishies assets baked with texture patisserie!
Key Features
- PBR Texture Exporting: Users can export node-based material setup into PBR textures which can be used in other DCCs and game engine.
- Batch exporting: Users can export multiple materials from multiple objects into one single material atlas, useful for games.
- Bulk Separated Exporting: Users can batch export materials of multiple objects in bulk without having to click and export one by one.
- User defined naming conventions: Users can modify naming conventions based on presets available!
figure 02: Usage demo